As you can see in the UV Preview (can be enabled under: Windows – popups) our UV looks pretty bad. Now that we have our model loaded and set up, we move over to the UV section (if it’s not there already, highlighted in orange). In my case, I already set 4 UV maps, so I wanted to keep them, as I will redo them later anyway (just a simple automap in maya, to have something in them). UV Map Typing can be changed to create new UV map, which will just create an auto mapping. (If you don’t keep them it will change most normals to smooth): I tend to select the ‘Lock Normals’ option since I want it exactly as I exported it. Let’s get started!įirst we need to import our 3D Model into 3D-Coat via the “UV Map Mesh” option in the quick launch menu – this will open the Import Object popup: ![]() You will learn how to import your 3D Model and get an overview on the Tools needed to create UV’s that will be ready to use. ![]() ![]() In this Tutorial I will explain how to create UV’s in 3D-Coat and provide you with some tips I learned along the way. My name is Star Commander… I mean Sketchfab Master Alex Meister, and I will be your guide in this adventure.
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